>>6143886The warriors erupted into a chorus of opinions.
"Thrymgard! Our men will be better armed if we strike there!" bellowed Sven, captain of the *Iron Wolf*.
"No! Valcroix is ripe for the taking, and their food will fill our bellies," countered Olaf, leader of the *Stormbreaker*.
A younger warrior, Bjorn, raised his voice. "Eryndor is dangerous, but the glowing hides and elf trinkets would be a prize unlike any other! The matriarchs will love it!"
You leaned back, listening, his icy blue eyes scanning the room. When the shouting subsided, you raised your hand.
"This is no time for foolish squabbles. Speak wisely, for our choice will shape our strength this season."
What will you decide?
> Thrymgard (Iron and Weapons) Fierce warriors and well-equipped, but their lack of proper ships makes them vulnerable on the coast. This raid would replenish the forges and your armory, though it may cost many lives. > Valcroix (Provisions) This distant sanctuary is poorly defended and holds vast granaries. A raid here would secure food, but it would consume time and prevent other nearby raids this season. > Wolfsgrün (Pelts and Tools) A lightly defended settlement with an abundance of wolf pelts and tools made from wolf bones and hides. This raid would be low risk and yield decent spoils. > Eryndor (Exotic Goods and Women) The city of glowing animals and beautiful, mysterious women. While dangerous due to their lethal bows, the reward in exotic goods, glowing pelts, and captives could placate the matriarchs. > Lichtenfels (Lumber and Tools) Heavily fortified and brimming with archers, but rich in high-quality lumber and tools. A successful raid would provide critical resources to repair and expand the fleet. > Schwarzhafen (Trade and Opportunity) Not a raid, but a bold venture. If the pirate port sees your fleet as strong enough, trading for exotic goods and tools might be safer and faster than raiding elsewhere.Determine also size of the fleet you're going to send, the larger the fleet the more resources you spend.