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Back to the village, alongside Hector, Guillot and Agathe. Humans might be appeased upon meeting other humans.
>82
Closing up the village, you see some burned buildings, breaches in the wooden fence, and some funeral pyre carries over wind the smell of charred meat.
>9 (context-based crit)
A smell you know well, burned rats.
It's easy to piece it out. A group of skaven, whose relation to the one attacking you uncertain, have raided the village. You're not sure right now, but casualties looks low for the villager, for something between twenty and forty ratmen turned to ash.
Someone point the sky, and you land near to a known face : Isabelle, the archer's leader, whom face turns mischievous when she spots the young knight jumping out of your necklace.
"Hello, dragon. And if this isn't the Well Endowed himself..."
You feel the shame rising from your guardian. One time, he succombed to a pretty girl's advance. A shameful intimate encounter, or lack of it due to the sheer speed of Hector's... enthusiasm. And the girl talked. The next day, the whole village was aware. And this happens, from all village he visited, to be the one nearby Griffinmount. Let's change the subject for his sake.
"Enough about sentimental rrrreunions. What happened herrre?
- Rats. Thank the mother and the grail that we kept training our bow, and riffle, to dispatch them. However, some dug underneath and attacked from the middle of town. We have several injured, and we can definitely use your help.
- Afterrr grrrreating my sisterrrr with stonesssss? How shamelesssss.
- And yet, you're here. Let's go straight to the point : what do you want for your help?"
>4 anon roll 1d20 Trade
>Write-in what you want. The default would be food, maybe livestock in case of great success, and getting your handful of soldier back, depending on successes.
>Friendly does not apply as they didn't forget you plan to dominate and vassalise them.