>>5767071>>5767085>>5767088>>5767098>>5767099>>5767119>>5767120>>5767125>>5767126>>5767131The candlelight's flicker makes Daho's eyes dance with intrigue. You know, with her position as the Khan's favourite, that she lacks for no luxury. But you're also aware of the vulnerability her son faces once the Khan is no longer there to shield him. "For your son," you declare, presenting a pair of sturdy riding boots. They're simple and unadorned, void of the ostentatious ornamentation typical of a rich horde's affluence. Yet, their craftsmanship is undeniable — the result of meticulous labor from a master cobbler, using the toughest leather known in the steppes. This gift isn't just a pair of shoes; it's a subtle vow of protection and camaraderie. With these boots, you silently promise to ride side by side with her son across the sea of grass. But should anyone question the intent, the boots' simple design offers an escape, a chance to deny any such commitment. Daho's grateful eyes reveal her understanding, and she murmurs, "Thank you, Tarkhan." After Daho departs, you're left in contemplative silence. The old saying of the steppe echoes in your mind: a boy truly becomes a man only after killing his first enemy and bedding his first woman. Tonight, you've done both. Your status as a man is beyond question. However, with adulthood comes responsibility, and yours is to confront treachery. Ten of your men infiltrated the Baatar camp. One of them surely leaked your plans. But the question remains: which one?
>>Interrogation: Carefully question each of the ten men separately. Look for inconsistencies in their stories or any signs of nervousness. >>Reward: Offer a reward to the camp for any information on the betrayal. This could entice others who might have witnessed suspicious behavior to come forward.>>Open Confrontation: Gather all ten men and openly address the issue, gauging their reactions. The guilty might betray themselves with body language, tone, or inconsistencies in their story.>>Loyalty Test: Put each man in a simulated dangerous situation where they believe they might lose their life unless they betray you. If any give up 'information' to save themselves, they might be the traitor.