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Oh, it's worth reminding you all that crafting follows the same format as sigildry, but with a few subtle differences. The most salient being that because you aren't fighting the very fundamental nature of reality using the supreme focus of your infinite will and shattering the iron laws of cause and effect, the world doesn't fight back all the time. Items made by simply combining the stuff that's all around you stay like they are when you aren't looking directly at them. That is to say, engineers don't have limits.
( Sometimes, they should )
Now before you get all happy and start pulling infinite nails out of your pockets, there are some things you ought to know. Take a look left-wise.
uncovering Recipes helps a lot in shaping things. But the basics you have on you right now is usually enough to make a fine show of things.
I'm not going to waste valuable charm telling you that a good engineer can make a ladder, a door, a wall, a hole, you know, the basics. I am going to tell you that a smart, cunning mind realises that a Stalker carries a Quiver of Arrows, a Gearblade Kit that provides Traps 1 and a Grass-cloak.
A hidden arrow trap is five minutes of quietly arranging things in a corner, and remember, tools that don't exhaust on use can apply their ratings to more than one thing.
Do note that a lot of 1s means the item is in some way deformed. And keep in mind the general Laws around here: thing higher than your ranks and ratings are difficult to control. If you've got Engineering 2, you probably don't want to mess about with trying to build an Automated clockwork engine with 6Strength. It... won't end well.