>>5822388>Rolled 81 (1d100)Catastrophe has struck... THE EXPERIMENT has FAILED!!
You must now roll on the terrifying UNEXPECTED CONSEQUENCES table...
In real life, around 90% of all clinical trials fail, around half of which typically as a result of lack of efficacy. If only that were the case in these experimental procedures...
1/ Firstly, you must choose an amount of Haemolymph. This can be any amount from 1-101 (the maximum amount you possess). It represents the dose you administered to the TEST PATIENT
2/ now roll 1d100, and add the dose you chose from above to the result...
UNEXPECTED CONSEQUENCES
20, or LESS: well, you invented a method of faster travel... travel to the afterlife, that is. The TEST PATIENT spasms uncontrollably, shrieking in agony and shaking and frothing in the mouth as their bloodshot eyes swivel in panic and horror. The dose seemed... quite mild? Maybe they had some unexpected allergic reaction or something?
21-40 The TEST PATIENT gibbers and soils themselves. End of experiment
41-65 You should probably really sedate these patients beforehand. But in any case, it does not matter here. There is no visible change in the TEST SUBJECT. Nothing happens
66 You feel an itching sensation in your scalp... perhaps it is just a trick of the light, but the shadows seem to elongate towards the TEST PATIENT, as they stare vacantly at you... almost as if they know your thoughts...
67-80 It doesn't work, but as a side effect you see that the TEST patient seems calmer, their mood and wellbeing greatly improved. (QM: you appear to have created some form of MEDICAL STIMPAK. It could be developed and researched further into an IFAK - fast acting military Individual First Aid Kit. This would be a very valuable commercial product)
81-90 It did not work, but you notice the TEST PATIENT instead of being revolted, craves and begs for more. Have you just created an even more addictive pleasure-precursor for COCOON SUGAR? Space drugs...?
91-99 The TEST PATIENT gnashes their teeth and spittle flies in your face. Straining against their bonds and restraints, you see their sinews and muscles pulled taut, as they scream and snarl at you in uncontrolled fury. Have you created some ultraviolent pain-inhibiting BERSERK STIMULANT COMBAT DRUGS?
100, or MORE: The TEST PATIENT breaks free of their restraints, and rampages amok through the Arcturus Xenoarchaeological Research Institute, slaughtering anyone in their path with their bare hands
(QM: I probably need some extra time to prepare a special battlemap if you roll this one...)
>pick a number between 1-101 (Haemolymph you possess)>roll 1d100, and add this to the number chosen aboveYou realise there might be a viable market for berserk drug-infused psychotic killing murder-patients
>Deliberately overdose the patient, by injecting them with all the Haemolymph you possess (101). Sit back and observe the results of this new "experiment"