>>5553648Yeah. I'd only ask for you to make a roll if there's a risk of being caught. Which at this point, with Vader and the 501st on Kessel and heightened Imperial scrutiny, is within the realm of possibility.
But demonstrably, you will be. Unless you guys leave something for me to exploit in write-in options, I won't spring "gotcha" surprises on you. It was mentioned earlier with the whole "security deposit" thing someone got worried about, but again, that's just writer's garnish on my end.
>>5553698>>5553819Pretty much this. Farren by default is paranoid as a Shadow, which is only exacerbated by his apprenticeship with Master Larid. Right now, it's just a vote to nudge the story in a certain direction.
IN ANY EVENT, I've come across this nifty little program, the Auto-Astrogator, that calculates travel time between one grid square to another based on rules from the old Saga d20 RPG. Given the way the vote's going so far, it looks like we'll be heading from Rion (T-10) to Amagi (H-3) with the <span class="mu-i">Albatross</span>, a whip with a Class 1.0 Hyperdrive. As an example of travel, the widget spits out this:
>Fastest Route:>t10, s10, r10, q10, p10, o10, o9, o8, n8, m8, l8, k8, k7, k6, k5, k4, k3, j3, i3, h3, >Arrival in 153.0hrs or 6 Days and 9.0hrs at Hyperdrive x1.0.Fastest route means using the well-traveled and well-known routes, which the program automatically factors in. Bumping up the travel time to make jumps without using the more populated routes would give you a bonus when making rolls to avoid Imperial patrols.