>>5841867Ah, a pugilist who knows how to <span class="mu-s">clinch</span>. Pay attention here, this will be very relevant very soon.
I'll repeat it when I get there, and I'll update the technique manual now you've had the guts to try - but let's briefly tell you what's happening here.
You Grappled
The Rat Guarded
But your grab still works - damage just sets to 1.
Green is an on-going grapple.
The Rat is grappled - and to break free, it has to either spend AP equal to your grapple value, try to roll its way out using some sort of Style, or tough it out.
Grappling counts AS A PENALTY too, so do note that little Unfair Fighter feature of the Legionlock system. Stacking a grapple and then bringing on the hurt is how you take them to town (And then outside town, in the cementery, if you're feeling <span class="mu-i">Impolite</span>).
If you knew a FOLLOWUP or other move, you could use the Grapple for interesting things, but at least you're assured that your enemy is unlikely to dash away as quickly. If your hold as *better*, they'd take penalties (because their Grit is 2, and your Grapple is 1, they're not taking penalties yet).
As you can easily imagine, this makes landing a good hit on someone and getting a proper hold QUITE useful in melee - the penalties you deliver benefits your entire team.
Of course, if a ... pack of rats... all decide to grapple you... and each does 1... and you get buried in 8 rats. . . and someone brings a knife . . .
Look just don't have that happen.
Once you LAND A GRAPPLE, you can use the first of very, VERY many techniques.
<span class="mu-s">THROW</span>
Rq: Grapple
Your attack tries to deal damage *and* moves your target for every multiple of Grit. Collisions (naturally) cause their own kinds of problems. Grapple Penalties sets minimum damage.
If anyone was a Pytherii Knottier, I'd now be talking about the Ropelash but let's not go there just yet, we've barely begun.