>>5618826it's mostly the time and pacing, yeah
I'm especially worried about tonal shift because of how often Indie's getting hurt and how much I'm skipping past- i'm not sure whether my audience would rather stay in the city and mostly-meander for the sake of more banter or whether they'd rather move on to more interesting things, so I end up doing a weird half-compromise where I consider what I want first and then take into account what the players might want based off their responses before doing anything
The time thing is mostly just me worrying about real life and how clogged my schedule is getting there so I doubt you guys can give advice on that, but in terms of the actual quest I've definitely been mulling over pacing and tone quite a bit so that'd be appreciated
As would any general advice