>>5225036>>5224376>>5224369>>5224303>>5224279>Flee along with your party. You needn’t risk any more injuries and the shrine door is in sight.“Very well.” You don’t bother to argue. You heft your rifle and flamberge over your back and begin your best jog–with a slight limp–down the route. The dhampir leads the way, an arm half slung over the doll, whilst the berserker hastens behind. You make up the back, a dull pain in your knee flaring up, roaring to life again.
You glance over your shoulder. The chorister moves like a spider, each blade run through her a leg of steel. Her own limbs now dangle limp beneath her as she contorts her body to route her way down the path. But the disturbing sight steals just a bit too much of your attention–you trip along an uneven edge of rock, collapsing to the ground with an unceremonious crash.
You attempt to pull your way back up with a scramble, the chorister’s focus all on you at once, but a sudden, strong grip rips you back up from the ground.
“Watch your feet.” The berserker mutters, hanging an arm over your shoulder and nearly dragging you alongside her. The sound of the chorister’s blades grow distant in the back, the entrance to the stone hall before you all at once. You file in after your party, your lot leaning against the wall and collapsing to the ground in exhaustion after that sprint.
“Close it.” The dhampir gasps, pointing to the door. The berserker, not eager to face the horrifying spider sword monstrosity, makes for the stone entranceway and slams the hinge stone shut. You wait a few moments–and a sudden crash of steel and flesh against rock shakes the room, billowing up dust and shaking the very walls.
The chorister at the other end grows very silent for just a moment, before her voice, once so quiet and composed, begins to creep into a shrill wail. The grinding of her blades against the stone door and her pathetic, sobbing moaning send shivers down your spine.
The dhampir turns away. “Let’s get to the shrine proper. I don’t want to listen to this.”
>Follow after the rest of your party.>Attempt to converse with the sword chorister.>Write-In.