>>6026001A six! Ouchies. Locked in, though. The spell fails. Let's see what happens!
- - -
You chant a few magic words, but can't recall the exact ones. It's been a while since you casted a proper spell.. In the ancient magic tongue, you really just end up mumbling some nonsense about stones and rocks. The crack in the wall sputters, spraying out some more gunk, but it doesn't really do much.
The mimic rumbles, shaking the ground under your feet. Long black tendrils reach up from the dark underneath the pit, and begin to feel around for you...
Good grief, this doesn't look good. If those tendrils get a hold of you or Spider, they'll likely drag you into the pit and you'll be impaled and digested.
[ The Target Number for these actions is 8. You gain your bearings and consider the situation at hand. Failing another skill check will lead to an attack from the monster. ]
> [Small] This thing is far too difficult to defeat. We'll sneak away and go somewhere else. (Roll 2d6+3)> [Dagger] Slash at the incoming tendrils! (Roll 2d6+1)> [Illusion] Cast a dazzling spell to blind the pit mimic. (Roll 2d6+3)> [Magic] You can't try any stone spells until you rest, so let's just zap the tendrils with a lightning bolt! (Roll 2d6+3)