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Rolled 9, 3 = 12 (2d12)
You listen and sniff the air a bit, to see if anything's moving.
Moar Oww says there is, but quite far off; you don't trust him, cuz he a fukkup. He carnt tell for sure if he can sense the Buggs that are sleepies, like Wagon wuz.
You rinse the remains of the puke off with some water, some rags, and pack Wagon and Fatass into the Pouch. Then you use Moar Oww as a floating safety-handhold he's not strong enough to lift YOU and float well to get back up to the ceiling hole you fell through.
From there, you backtrack until a longy chamber, with moar rocky walls, and start digging out an adjoinment from the middle, with Wagon and Fatass helping. You keep Moar Oww posted first at one end of the tunnel, then another.
He doesn't sense any Living, or movement. Good for YOU.
When the rock wall's broken through, you have Fatass and Wagon keep going twenty paces, then widen the tunnel into a smally chamber.
As they carry on biggening the smally chamber, you continue tunnelling alone, digging forwards on your hands and knees with shivs, kicking out the loosened dirt under you.
When everything's done, you have the entrance to your original tunnel closed off with rubble and a kludge barricade, and a drop-trapp over your secondary tunnel, so that when you kick it down from the inside a pile of rubble falls and covers up the opening. You'll have several vital moments to yourself if you're ever backed into this corner.
Then, with Moar Oww watching the first entrance, you patch yourself, snakk, napp.
When you wake up again you build a Seafood Shrine.
>2d12 Stuffs worth of kludge and rations used
Before you start praying for zappyzaps, you compose a message, make it as packed as you can, and use up the charge of <span class="mu-b">{SPEEKICHATTY}</span> you still have to call Seafood. You're going to have to pray for your Trinkkittz to get topped up anyway, might as well use everything that still has juice in it.
You take rapid breaths, repeating your message in your mind. From the moment you reach Seafood, you both have 25 beats to speak.
*klk* <span class="mu-b">"What, Tudi. Shifu's busy."</span> You hear babbling and bustling in his background. You open your mouth biggybigg and speak loudly. You carnt fumble a word of this.
"<span class="mu-g">SweetfuddsI'zFoundBuggCityIt'zBiggyBiggI'zwentDeepyDeepyDown*heep*DennI'zFuggedaBiggyBuggI'zbeatitnpluppedit*heep*nowit'zaBuggDimmyButMoarOww'zFuggedUppanddaVuggDimmy's*herrp*FuggedUppTooCanYezFixxemAndI'zWannaBuggyAcidGunplz!</span>"
You don't know how much of your message he got. You hope you spoke well enough. Seafood's supergenius will have to make up for the rest.
<span class="mu-b">"...Shifu cannot help you. Yet. Come back first. If you make more Lightless Ones... Careful. Don't say or do anything important in front of Mo Ao."</span>
The spell cuts just then. Perfect. Both of you got your chatties off. Looks like Moar Oww and Wagon will stay fugged up until you can get them back to Seafood. Not good.