>>5671211>>5671213>>5671214>>5671216>>5671217An explosion had blown out a hole comfortable enough to fit a AT-TE through, almost all the way through the other side of the bio-ship. Not that you’re about to drive a speeder or a bike through it, but it stands as the safest point of entry. The cooling vane had been destroyed in a cave-in, and it’d be a bad idea to enter through an exit, all the more one for heat.
With the bio-ship in an uncontrolled tumble through the asteroid field, Suzel has to align the ship in as close to its motions as possible. Not impossible, but even with inertial dampeners thankfully reengaged, your stomach still does little flips as the <span class="mu-i">Albatross</span> lines up for delivery. There is a hiss of atmosphere as the hatch slowly opens, and the shuddering sensation of the escaping gases that suck at your feet.
You give the rest of the away team one last looking-over. “You guys have everything?”
B-33 nods, holding up its E-5 blaster along with a menagerie of equipment. From a repurposed tactical vest, the head of HK-82 flashes its photoreceptors in acknowledgement. “Statement: oh, I look so very much forward to making new friends and discoveries in the name of diplomacy!”
“…never thought I’d wish for a clanker to go back to its prior programming,” cringes Trykov. This far away from the Empire, he’s safe to wear Phase II armor, offering far more mobility than a mere envirosuit in zero-G and vacuum. “If you’re taking requests, Jedi, then I’d be really curious to get this bolt bucket his body back.”
“Objection: ‘clanker’ is an appellation against droids…”
>>Line Break In the vacuum of space, your footsteps make no sound. All that you can immediately hear is the sound of your own breath, rattling in the helmet of the envirosuit as you leapfrog from one end of the tunnel to another. The uncertainty in your stomach is gone, but it’s been replaced by a chill that runs up and down your spine. Fear is unbecoming of a Jedi and that is not what you feel; the excitement of discovering a new species is in sharp conflict with apprehension of what they’re capable of.
The bioscanner is useless insofar as searching for any survivors or pockets of life. Even though “dead”, the bioship takes up almost the entirety of the screen as one, large organism. The best you can do is meander through the hole in the hopes of finding a corridor or a room left exposed by the blast. Magnetic boots don’t work as well on the organic floors and walls of the ship, but they do provide some grip. Whether or not that means that there’s durasteel or some sort of metal plate remains to be seen.
Thankfully, the search doesn’t take too long. Scouting ahead, you discover a passage that runs down the length of the ship like a main thoroughfare. Beckoning B-33 and Trykov over, you draw your weapons and make a collective foray into the (literal) guts of the bioship…
(cont.)