https://www.youtube.com/watch?v=Y8EQxFtQs1c&ab_channel=BrianTyler-Topic – Across the Westfold WatersEach week during the voyage will see a call for rolls for how the weather fares in the following week at sea. As you have taken the most circuitous route by hugging to as much coastline as possible, the ill effects of bad weather can be mitigated. The tradeoff is the length of time the journey will take (EST 7-9 weeks) and the likelihood of running afoul pirates. There is little chance of encountering sea monsters in the coastline waters, but not zero.
<span class="mu-s">Week One – Langland to Cantôn - Weather Roll</span>
>50DC>Current Progress: 0/56 Days (expected journey length is 8 weeks)>Sailor Gear +1 Re-Roll Doesn’t actually affect the weather, but helps you deal with it.>Friendly Advice +1 Re-Roll (single use Can be used on doubles or critsCritpass (100) = Ocean Bounty.
Double Pass (<23) = Gentle Currents. As below, negates any loss this week from Foul Winds.
Double Pass (>23) = Fair Winds. Gain +1d6 Days Progress. Ocean Bounty becomes more likely.
Pass = Swift Sailing. +1 Day progress. DC next week increases by 5DC.
Fail = Slow Sailing. +1 Day progress. DC next week decreases by 5DC.
Double Fail (<87) = Foul Winds. Lose -1d6 Days progress. Terrible Storm becomes more likely.
Double Fail (>87) = Rough Seas. As above, with possible equipment loss/damage and harm to companions.
Critfail (100) = Terrible Storm.7 rolls of 1d100, mateys. You have TWO re-rolls. There are no adverse re-rolls.
<span class="mu-s">It’s windy weather boys, stormy weather boys…</span>