>>5860674[24 hour notice to finish side jobs. These are assumed to be completed before you heard about the situation at the safehouse.]
Destination:
The crew's safehouse, Freedom Square
This place has been a home to the gang for a long time. Now it's time for one last party.
Objectives:
Defend the safehouse. Nothing complicated. Just hold your ground and survive.
Sitrep:
HCPD is getting ready to bust in your front door. Fuck that. You saw what the cops can dish out at the bank, and you took it. Get ready to do it all over again.
Deployment:
Sign up for a deployment squad.
>[1] Squad 1 will station in the Bar.>[2] Squad 2 will station in the Gym.>[3] Squad 3 will station in the Garage.>[4] Squad 4 will act as a reserve force in the Main Room.>[5] Squad 5 is on their way from elsewhere in the city, and will act as off-map reinforcements at periodic intervals.Active Defenses:
[Surveillance System] Gain vision of the exterior of the building.
[Improved Defenses] Some barricades, sandbags, and wall reinforcements are already in place.
You have 13 Favors:
Barricades (x4, 1 Favor) = Wooden planks prevent entry through doors or windows until destroyed. Choose from Bar, Gym, Garage, Main Room.
Sandbags (x4, 1 Favor) = Provides a safe firing position inside. Choose from Bar, Gym, Garage, Main Room.
Tripwire Bombs (x6, 1 Favor) = Detonates when someone enters through a door or window. Choose from Bar, Gym, Garage (2 each)
Barbed Wire (x3, 1 Favor) = Slows and inflicts Bleed on anyone who enters until destroyed. Choose from Bar, Gym, Garage.
Bear Traps (x3, 2 Favors) = Immobilizes and inflicts damage and bleed on the first person who enters. Choose from Bar, Gym, Garage.
Spike Strips (x2, 2 Favors) = Traffic spikes will be deployed in the likely path of police response.
Rooftop Spotter (1 Favor) = Ollie and his binoculars will provide advance notice of outside reinforcements and police arrival.
Rooftop Sniper (3 Favors) = Svetlana and her rifle will take out exposed enemies.