Quoted By:
She stumbles back, clutching a hand over the mountain of greyish-red blood gushing out of her shoulder. She grits her teeth in a vain attempt to hold back the pain. Sweat soaks her incredibly long red hair as her body begins to freak out.
The Boss slides back to hide within his protectors after he lands his shot. Damnit, you wish you could just kill that fucker!
"K-KILL THEM! K-K-KILL THEM NOW!" The Boss yells out to his monsters. "RIP THEIR THROATS OUT! I'LL PAY ALL OF YOU $7000 FOR EACH HEAD YOU GET!!!" The injured and battered monsters pick themselves back up, motivated by what they were told.
>MONSTERS gain MOTIVATION, boosting their VIOLENCE!
SHOTGUN MONSTER: 7d6 VIOLENCE, 2 FLESH
UNARMED MONSTER A: 4d6 VIOLENCE, 2 FLESH
UNARMED MONSTER B: 4d6 VIOLENCE, 2 FLESH
UNARMED MONSTER C: 2d6 VIOLENCE, 1 FLESH
THE BOSS (PROTECTED): 7d6 TALENT, 1 FLESH
ASHLEY: 5d6 VIOLENCE, 2 FLESH (VIOLENCE PENALTY NEGATED BY HER BOON)
NICOLE: 6d6 TALENT, 3 FLESH
LEX: 7d6 VIOLENCE, 4 FLESH
QUENTIN: (REVIVES NEXT TURN)
The fight is still going strong. How do you want to proceed? Choose one unless it is a FREE ACTION.
>[SEEKER OF THE CITY] You know something more valuable than money to them. "If you let us kill him, we'll get you out of this district." Offer them a way out of here. (CHARM DC: 16. The monsters will hesitate and the Boss will struggle to regain control, lowering all their rolls by 1. Fail and the monsters will just ignore you.)
>[UNSTABLE] "YOU SAW HER KEEP MOVING AFTER HER HEAD GOT BLOWN OFF. WE'RE JUST LIKE THAT." Shake them to their core with FEAR. (VIOLENCE DC: 40, rolling 10d6 with your allies' help. Succeed and the unarmed guards will run, leaving the boss unprotected. Fail and while you will shake them enough to lower their rolls by 1, you're likely to get shot by the Boss while you're distracted, heavily injuring you.)
>[ANOMALOUS ABILITIES] Wait for the Boss to stick his head out to fire at someone. Disarm him with your telekinesis. He's nothing without his gun. (-1 RESTRAINT, WILLPOWER DC: 18. Pass and the Boss will be unable to attack for the rest of combat. Failure and you'll only be able to knock his aim off enough to lower his roll to a 4d6.)
>Taser it up, bitch. (TALENT DC: 13. Same success and failure as last time.)
>Quickly hand Lex and Ashley the BOOSTERS with your telekinesis! No time to waste! (-1 RESTRAINT, -2 BOOSTERS, FREE ACTION. Ashley and Lex will gain 2 VIOLENCE, +1 FLESH and +1 MAX FLESH and you can still do another plan.)
>Use up a COMBAT DRUG on yourself. (FREE ACTION. Brown Vial to roll d8s with your next attack or skill check? ARCADY DUST to regain your sanity at any cost? RASPBERRY SINSU to tank more damage?)
>You have a plan... (Write in. Use your powers in a unique way? Use another item? Something else? You'll be rewarded if you write a detailed enough plan.)
Due to the nature of Ally assistance, if you used a Brown Vial to gain d8s on a skill check, you'll roll 3d8+7d6 on the UNSTABLE check.