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The journey up the side of the mountain takes longer than the descent, even if it's not a particularly high one. By the time that you have trudged your way up its forested slopes and arrived back at the entrance of the bunker. You allow Jurvaz to bear a torch and lead the way through the dirty, rusted labyrinth, giving you an opportunity to marvel at the sheer scale of the shelter. Even these outermost reaches were designed to house hundreds of people, with great halls that must have been dedicated to hydroponics, recreation, storage and all sorts. Not that there's anything left but empty rooms – these parts of the structure must have been looted centuries ago. In many places, scavengers had even pried the metal from the walls and floors, revealing the hard rock that lies beneath.
After several minutes of this, Jurvaz finds his way to the reinforced door that he had prised open. You take a moment to inspect it, to figure out how this filthy runt achieved such a feat. Sure enough, the outside of the door is covered with the evidence of previous attempts to break in – scorch marks, drill holes and all sorts of dents. In addition, it's been subject to centuries of exposure to the elements, which has led to inevitable corrosion. You're still not able to pin down how he managed it, but it looks like time and the efforts to prior looters did most of the work.
The inner sanctum is completely different to the outer reaches. Outside of a thin layer of dust on every surface, it's shockingly clean with no sign of rust. Even the air is fresher, thanks to some limited sort of ventilation that is still operational. The same can't be said for the many display screens mounted on the walls, all of which are either offline or possess a bizarre error message:
<span class="mu-b">//TRIGLAW 65536</span>
They don't matter. Your first destination is the room where you collected your precious equipment: <span class="mu-s">Inventory</span>, where eight rows of eight lockers can be found, with yours still wide open. You take a moment to inspect the open door and its locking mechanism. It appears to have three rather sturdy bolts located at the top, bottom and middle, all of which are controlled by the biometric lock. Not only that but the hinges are internal, eliminating a weak point that you could easily target.
You have no doubt that with time and effort, you'll be able to crack them open. You have to ask yourself though – is it worth it?
>Get to work opening as many of these as you can. It doesn't matter how much time it take, you need their contents.
>You're willing to spend a little ammunition if it saves you time. Shoot at the bolts and blast the doors open.
>Time for Jurvaz to prove his worth. See if he can crack any of them open while you explore the rest of the bunker.
>Don't bother. Your time and energy is better spent exploring the shelter than scavenging for more guns and ammo.