Quoted By:
<span class="mu-s">”I have a personal grudge against vampires, if a dynasty is to be started I want it to be by my own feats such as slaying these undead lords then being merely acquainted with a dragon.
Claire, You think so? We can talk about those plans once the enemies in front of us are back in the ground where they belong.
However, if a dynasty is to be started I want it to be by my own feats such as slaying these undead lords then being merely acquainted with a dragon.
Renée, I understand, my family has a bad history with vampires ourselves. But I hope that you can fight by our side, and give the chance for them to prove that not all dragons are evil.
Enough talking about the bloodsuckers, let's put them back into their grave! ONWARD LADS!" </span>
Goblins and snotlins emerge to face the undead horde.
>26, 49
However, they merely stand there not doing much. Just delaying. It's enough for knights to act on their part of the plan.
>Hector : non-crit 103; Mathias : non-crit 125
A devastating crossing charge, horse trempling rotting corpses and knight hacking and slashing.
The forward pack of zombies suffered. Half of them are down - but for how long?
However, there are other fighters involved. Ranged ones.
>Snipers : 2 successes
The necromancer is well hidden, and no clear line of shoot have been drawn. They switched to second target, the bats. Two of them are hit hard enough to fall to their demise - 1 mark for Tyler, and one for Hugues. But the real surprise comes from the archers.
>Nat 100
Your battle-hardens archers rained a pointy wooden death on the undead trapped in the corridor. The new blood seems to have benefitted greatly from the training with the confirmed archers : those thirty men and women are some real marksmen, hability enhanced while fighting in their homeland and woods they have been playing in since early childhood.
>Ghouls pack annihilated
Necromancers can't revive members of an annihilated pack
>Back zombie pack suffered 10 casualties
Things are getting less crowded. Time for the dragon to take off.
>5d20 CQC for Verthicha (including is guardian)
>4d20 Breath for Purple (the one rolling choose among missile mode, that can target priority better, or Force Storm, that can hit more targets more easily)
>3d20 Breath for Blue (Sonic have bonuses for AOE)
>4d20 Breath for White (Choose sniper for sinle-target (who?) high damages or Trail effect for AOE. Light attribute decrease DC.