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Rolled 1, 3, 2 = 6 (3d3)
A series of odd vibrations are felt, a disturbance in the wind. The rock stops for a moment, attempting to find the source... another of the two-legged stone slavers, it seems? Odd - they seemed little more than insects up until now. Perhaps some of them are more worthy of respect... although it still doesn't seem to warrant much attention.
After a short stop the rock starts advancing again, heading back and forth throughout the town. It has more important things to deal with before the nuisance. There are more of its brethren to free.
A1: Attack the town
A2: Attack the town
A3: Attack the town if it still exists. If not, attack the mage. [Hopefully a conditional like this is fine given I'd, uh, know if the town is destroyed.]