Quoted By:
Whatever this form is, it's still pretty beaten up. Bruises and deep cuts cover most of the heads sprouting from the core, with the wounds taking insanely long to heal. You're not even sure if they CAN heal (Seems like your move to deal some permanent damage was a good one.)
What's your move? Please suggest an attack plan.
Current stats of you and your fighters.
Agent K: 10d8 (+4 from SANTIFICED BLADE, +2 from Blood Cocktail, 6 and 8s count as two successes, 1s count as -1 Success.)
Monifa: 8d6 (+2 from Pistol, +2 from Traits, +1 from MOTIVATION. Can reroll up to two dice per round)
Isabelle: 8d6 (+1 from Baseball Bat, +1 from Arid Dress, +2 from Militant, can add +1 to any FORCE die)
Cluwne: 7d6 (+2 from Throwing Knives, +1 from ROBUST. Succeeds on 1-3)
Gamma: 9d6 (+1 from Combat Knife, +1 from Stun Baton, +1 from Savvy, +2 from Blood Cocktail. May reroll all dice once per combat)
Delta: 10d6 (+1 from Riot Baton, +1 from Stun Baton, +2 from Traits, +2 from Blood Cocktail. May reroll all dice once per combat)
Administrator: 8d8 (-1 from Hopeless Wreck, +2 from BOOSTED, +3 from Molotov Cocktail, may distribute +1 up to three times to his rolls, any configuration. Has one molotov left)
Vincent: 6d4 (+2 from Chef's Knife, +1 from Bloodbound. Can add may distribute +1 up to two times to his rolls, any configuration.)
Rules for rolling
>Do not roll until the choices have been finalized. If it says Bo1 or similar, it uses d20s. Otherwise, it works off rolling the dice of your fighters.
>Focus on injuring the arms. Blowing them off should reduce his ability to fight back. (DC: 37. On a success, you'll reduce his combat effectiveness and hopefully knock him out of this form. On a failure, it'll be a slugfest with no real change.)
>Focus on crippling his legs. You doubt he can crawl faster than he can run. (DC: 40. On a success, he loses a lot of his mobility and becomes an easy target, reducing the amount of successes needed next turn. On a failure, you're not sure if he's going to kill one or multiple, but someone will be dead.)
>[BOUND BY DUTY] Honor the man's request. Ask your employees to toss you a melee weapon. (-2 FORCE due to the weapon change, puts you at risk of injury, but your employees can reroll two of their dice this round due to the moral boost.)
>[HOPELESS WRECK] This isn't fair at all! Chastise the fucker for pulling out this second form nonsense! (DC 14, bo2. You're not sure how he's going to respond on a failure or success, though you know a success is better.)
>Fuck, fuck, you might as well call those guys you kept in standby! (Which ones to call in? Currently on standby: Metal Beast, Spike, Future)
>Emergency button! Call in fucking X-Company already! (Will send in a X-Company taskforce to deal with this threat swiftly. Will result in Emergency Option going on cooldown.)
>Write in.
(Welcome back to hell, sunshine. Sorry for the prolonged delay, I just felt like I needed a bit of a break before I burnt out.)