>>5261978You ask the Leadkeepers about their relationship with the Architechium. One of them just says that they don’t like ‘em, simple as. They seem disinclined to go into further detail.
With your knowledge of the Architechium’s future moves, you inform the men of the possible pincer movement on their logging camp front. They look a little nervous and start whispering to one another.
>>5261990>>5262174As a gesture of goodwill, you hand the workers the taser so that they can analyze or destroy it.
One of the Leadkeeper coalworkers steps forward, likely the leader of the group. He has apprehensively decided to place his trust in you; if you are indeed an enemy of the Architechium, you and your knowledge will be a great boon to the Leadkeepers. The workers here will put a hold on coal production and rally together to shore up the mine’s defenses, while you will relay your information to the Leadkeeper headquarters in the lead mine up north.
They’re still not 100% confident in you, a random wanderer who just showed up to their secret mining outpost with convenient information about their most hated enemy. You’ll have to have one of their own accompany you to your destination.
The foreman asks the group if anyone is willing to supervise you. When nobody steps forth, he “volunteers” one of the men for the job, whose name is apparently Scite. Your new companion grumbles weakly, but Scite begrudgingly complies, and he leads you out of the building and into the mine.
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