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Hello qtg. You may know me as the worldbuilder anon for bbeg quest.
The lore is (mostly) DONE. It turned out to be about 13.7k symbols in short notes, some of which I have written out into posts you have seen in these generals. These posts are about 28-30k symbols in length in total, there's some other random shit and archived comments in the file I've got them saved in, hence the variability. I won't be posting the rest of the lore, I'm too tired for that, and you'll likely see it in the quest itself if you're going to play it anyways. It was great and hard work, I hope you enjoyed the lore I posted, many thanks to Yst/Sunoria anon, the anon who suggested the magitech nation and Air Wing Commander QM for his suggestions on the raider state of the harpies, various trade routes over the islands ideas, etc. back in May/June when I first posted the map.
The plan right now is
1. Finish the rough map, filling it with important sites, making it fit for reference during play.
2. Finish the mechanics of the quest.
3. Make a test run or two in txt files to refine the mechanics and prepare events and changes in the world.
4. START THE QUEST
I'm not going to give any precise dates for that, but knowing myself and how hastily and roughly I prepare the systems, it is possible the quest may begin before the end of November.
I would appreciate help in creating the mechanics as well. Truth be told, I actually worked on them a fair amount already, I initially created a system for mass combat where each unit: fighter, fighter+mount, magical battle creature, etc. basically a single fighting entity - is assigned a power number, then the numbers are added for each side of the battle and a 1d(power amount for side a) vs 1d(power amount for side b) is rolled, subtracting the difference from the loser until the battle is won by someone. There was a system of counters and stuff that modified the power amounts, and personal combat was decided in a similar way, except the power of individual mighty entities was contested. I eventually realized this was too cumbersome and difficult to work with, so I discarded it.
Right now I'm leaning towards a more narrative system of simple 1d100 rolls, where I present choices during key tactical moments in battles that affect how they go, and roll dice to determine the success of players' tactical decisions. I am not sure I can make it work, however.
Do any of you anons have streamlined systems for mass combat with various, sometimes magical and monstrous units? I'm kind of lost in the roleplaying system construction stuff, every time I tried it ended up unbalanced or failed to scale appropriately. Economics I can whip something up, maybe they'll be narrative together with diplomacy. The combat is what's giving me a headache.