>>5616234Ghost Recon Wildlands literally had this. Each map region culminated in a mission involving a cartel High Value Target. You could go anywhere in the entire map from the very start of the game (in my opinion, Ubisoft wrecked their design making it worse by locking regions to level grinding in Assassins Creed Origins Egypt, Greek Odyssey etc) however you could only progress missions by converging to the central cartel ringleader by systematically dismantling / sabotaging / eliminating his lieutenants in his social graph / contact network. The contacts had to be discovered vua some intel gathering missions first. Each contact / mission occurs in a setpiece open world location, some were truly breathtaking, I remember the salt flats, terraced hills, the jungles rivers snow mountains and deserts with impressive draw distance even from helicopter UBI did all the biomes lol. Remember stumbling on some unmarked underground mine / cave network that was not part of any mission, there was some impromptu gunfight chase in the tunnels it felt like the ending of Sicario and I shot out all the lights and it was completely pitch black lol. The stealth and enemy infinite (?) alert respawn in this game was frustrating but overall I spent a lot of time just wandering around gawking at the scenery in this game