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Inside the basement itself, there...really doesn't seem to be much at all to use. Three large shelves sparsely decorated with random junk, which you could technically take apart to use for reinforcements, but you think that'd run the risk of pissing him off. A generator runs in the back, and there's an old refrigerator tucked away to the side that you'd wager is filled with game meat. A small trail of weeks-old dried blood leads back towards a butchering room, where you can see some bony remains of a stag that Ishmael must have hunted at some point.
Seeing the stag's antlers is a relief, because if you're being honest, you were starting to wonder if you were going to find a human body down here. Thankfully, it seems like he's just a reasonably ordinary cranky old man, too stubborn to leave. At least, you hope that's actually the case - something about him is just plain <span class="mu-i">strange</span>, but you haven't been able to place <span class="mu-i">what</span> yet.
'Don't get distracted! You're trying to barricade the windows, dumbass. Now, how do we do that without destroying the old man's stuff...?' You think to yourself.
...
After half a night's effort, you've managed to empty the three shelves in the basement and drag them, painstakingly, upstairs. You had to clear out spaces from the windows and then move the shelves in front of each window that you could, but now you're utterly exhausted. You can really only move so much weight in one day before your body starts screaming at you to stop and rest already, so you decide to oblige it.
Taking a break on the couch, your eyes watch the windows warily. Something thumps briefly on the front door, but gives up after only a few tries, scraping <span class="mu-i">something</span> on the ground as it wanders off. Your eyes start to feel as heavy as your body, and before long, you manage to fall into a deep sleep.