Hoogh. Sorry about the delay, but we're back now!
>>5436924https://youtu.be/1614DdeeFVA“Pantea, what parts should I aim for for disabling it, and what parts should I avoid to keep them relatively intact?” you ask through your Scouter.
“Connection points have probably been damaged already, thanks to Lapis. You might be able to dismantle it bit by bit if you hit it with focused strikes at those areas. Avoid doing significant damage to any CPUs inside the machines, those might be useful to keep around.”
Its other arm punches into the ground, and you yell out at it, “Hey! HEY! No drilling allowed on this island, especially not without a permit! Bad robot, bad!” Dashing at incredible speeds, you grab hold of one arm by the joint and pull it back, getting the machine from digging any further into the ground. Recalling where you saw it combine to the torso portion, you make a quick but strong jab at it, and it pops off like it’s an inexpensive action figure.
“Also, if they’re Pod Corporation prototypes, they might have a mechanism similar to Capsules. Try to look for anything that might return them to their Capsule-knockoff states.”
The unbalanced machine stops trying to dig, refocusing its sights on you. But you’re already popping off the next arm, ensuring it can’t use either of them going forward. With both arms off, you next try to locate any obvious buttons on the outside of them. To the machine’s credit, even the detached arms attempt to swing around at you, surprisingly firing out beams from the tips of its drills. A volley of high-energy plasma projectiles from its eyes follow after, but you just casually bat them away. Let’s see… aha!
“Found ‘em!” you tell Pantea excitedly, successfully hitting a button on each arm and shrinking them down into… well, what look like oversized, knockoff Capsules. About the size of nearly ripe grapefruits. “Wow, you weren’t kidding with these.” You flip one down your left arm and catch it with your right, looking back at the mech. “So, what part next? How about… those legs!”
It forms a barrier of all things as you take aim with a Double Geist Magnum, attempting to tank the shots with it. And it does actually hold off the couple blasts you fire at it, but it’s also enough to overload the barrier. Legs down! To its credit, the machine isn’t backing down still, even after you Black Knight’d it. In fact, it starts to float in the air, kept aloft with small jets, building up energy around the central drill on its chest. Now coated in energy, the drill begins to spin vigorously, the air around it shimmering from the heat it’s producing.
(cont.)