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You don’t give the Stranger a second thought as you rush towards Percy’s position. He’s the most valuable asset here, and you’d lose much more information if he were lost to the forest instead of his bodyguard. Speaking of, as you turn away, the defeated man weakly grabs your ankle but quickly loses that grip as he is brutally torn from the forest floor and dragged deeper into the woods. You don’t get to see the Stranger die, but you do hit it. His screams are the type you imagine will keep you awake in the years to come, granted you survive that long.
Percival does not react to your presence, his horrified gaze lingering on the undead feasting upon his father. This suits you well enough, as you don’t exactly need him causing any more trouble. A hit with your pommel on the right part of his body sends him crumbling down into your arms before you sprint to the smouldering remains of the carriage, next to his mother. You plop the sleeping boy in the arms of the sobbing woman and grab the shellshocked adventurer, who has not moved much from the remnants of his friend(?). “Guard them with your life!” You shout to the crying fellow.
“W-wait, wha-” He weakly responds.
You don’t have the time, “Just do it!” You shout before focusing your attention elsewhere.
You’re very quickly being surrounded by living dead as rotted corpses, though most are more skeletal than zombified, pour out of a moving forest. It looks almost as if there is a terribly dreadful gale that blows through the leaves and branches, but you know better. That spell is animating the dead itself. On one side of the carriage, Alyssa and a dwarven adventurer stand over the dead body of one of the Bloodgraves' knights, awaiting to engage the undead tide. Positioned on the opposite side, Marie, the human adventurer, and the other Bloodgrave knight have used their extended range to attack their foe before they can get close. So it looks like you have five people at your dispos-
“Hey, can anyone hear me?! Help please-” Your walkie-takie sounds off with a burst of static to the cries of your scout, “Please- I need help- I need- No! No, n-” You hear his wails through the device, and for a second, your mind screams at you to help. Then a firework bursts in the night sky. One of the other groups was positioned on the edge of the forest, and they felt the need to call for help. So what does that mean for you who's in the middle of that forest?
“No, please! I’m sorry- I-Aaa- AAH-” You smash the walkie-talkie under your foot and fire your flare into the black sky. Though you don’t expect anyone to come for you before it’s too late.
So, you need to