<span class="mu-s">VERSUS: GANN THE THUG, ROUND 2</span>
130 (base Combat Difficulty) - 50 (Katana) - 10 (Swordsmanship) - 20 (Wounds) = 50
<span class="mu-s">COMBAT</span>
50: Combat Difficulty beat, victory.
40: He is severely wounded, Combat Difficulty lowered by 30 next round and take 2 damage from Gann.
30: He is moderately wounded, Combat Difficulty lowered by 20 next round and take 4 damage from Gann.
20: He is lightly wounded, Combat Difficulty lowered by 10 next round and take 6 damage from Gann.
Less than 20: Take 8 damage.
<span class="mu-s">SHOWMANSHIP</span>
(Benefits are cumulative)
160: Gain a zealous admirer
120: Be offered business proposals from third parties at the end of combat.
90: Be offered a business proposal from The Pit at the end of combat.
70: Be tossed a fan's bra, overall very positive reception of your performance this round.
Less than 70: Nothing
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<span class="mu-s">CRIB SHEET[/B] (Full mechanics:
>>5962866)
ACTIONS
Declare one along your roll:
- Slash: Roll 2d100.
- Sheath Blade: A massive swordsman trope, looks cool. Roll 2d150, this action's Showmanship value is equal to the highest of its two rolls, and its Combat value is always 0. Can't be used twice in a row.
MODIFIERS
You may add one to the action to declare (eg. "Psy Slash"):
- (None): The default, eg. just "Slash". No modifier.
- Psy: Boost your action with your psyker powers, eg. "Psy Slash". Double the dice size of the action (eg. 2d100 becomes 2d200, 2d75 becomes 2d150, etc). You trigger a Psy Suspicion Check at the end of the dicerolls. If you roll dubs in the last two digits of any of the affected rolls, you suffer Warp Damage equal to the value of the dubs (eg. subs of 88 means 8 Warp Damage).
> Combat continues! Three Anons roll their dice with a declared action!</span>