Quoted By:
No need to push your luck here–you got the info you needed and the gang seems like it’s got its own share of internal problems to work on! Not to mention there might be more of ‘em hiding nearby–if they forgot about Dyl who <span class="mu-i">knows</span> how many goons are lying in wait?
Watching the Chytree’s eyes float upwards by the corner of the factory opposite from you gives you an idea–leading the way on your tip-toes, you and Tzah-Tzie serpentine across the frost-streaked factory floor as the others scour it for… well, <span class="mu-i">you</span>, you guess!
“Godsdamn it all…” Snarls the Boss as she kicks over the game table filling the factory with the sound of breaking glass, “Bellcounters are all tied up dealin’ wit’ dis’ <span class="mu-r">COMET</span> crap an’ you’re all loungin’ about! The iron is <span class="mu-i">HOT</span>, ya’ damned layabouts!”
Yea okay she’s <span class="mu-i">really</span> mad! Ducking under a furious spray of frost from The Big Cheese’s hand… or claw… or whatever Mzz’goe’virrs have, you creep up the stairs after the Chytree towards what you can only hope is some kind of fire exit or twisty slide! Sadly all you get is <span class="mu-i">startled</span> when one of your boots hits the metal catwalk a bit too loudly!
“Huh?” Spinning around mid-stride, the Chytree’s eyes glisten a bit as they move to investigate!
“MIGA!” The Boss hisses from below, “Geddown ‘ere an’ clean this mess up.”
“O-of course, Boss!”
Scampering mere inches past you, ‘Miga’ makes their way down the stairs you just climbed and hastily gets to work sweeping up the remains of the table! Allowing yourself a sigh of relief, you and Tzah-Tzie are about to press on when you hear it–the faint rattling of the wind jostling a window… Creeping over with renewed pep in your proverbial ‘step’, you and your daring Durher grope for a latch, a lock, <span class="mu-i">anything</span>!
For a moment it appears to be one of those ‘doesn’t open’ kind of windows, especially with the hastily-applied wooden boards plastered across its surface, but near the bottom you find not only a gap large enough to squeeze through, but also a rust-covered latch!
You move to open it, but are stopped short by a stern look from the Spinner. Following her glance down to the factory floor, you manage to get the gist of what she’s telling you: this might get noisy!
No sense in chickening out now–it’s all in the timing! That’s what you tell yourself, anyways…
>Roll me 1d100+2 (+3 TT Helps, +3 Sneaky Leather Armor, +1 Goons Busy, -2 Dark, -1 Rusty, -2 Windy Outside) to crack a window! Best of 3!