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Some explanation on the diagram of battle. The blue arrows show that Hippomedon's reserves are still advancing in the hopes of wrapping Adrastus' lines. The smaller red arrows are showing which of the Adrastus forces are in a routing state, fleeing backwards - they'll eventually recover. The gold arrows display which battalion Hippomedon is recalling, and the other gold arrow shows the advancing reserve force. Finally, the black star is the general position of the Uncles coming atcha - the black arrow demonstrates that they're headed directly to you in a decapitation strike!
>Uh oh, the uncles are coming for YOU, /qst/, how do you handle these big bois?
>Continue in the commander's role and drown your uncles in bodies - you're winning the larger conflict, and you have spare reserves. Your uncles are giants and fearsome combatants, but they might eventually be whittled down under force of numbers. You need only time before the bulk of Adrastus' forces surrenders.
>Same as the above option, except you will also send in your honorguard - they have a much better chance of actually bringing down your uncles, but this action would leave you and Argyros dangerously exposed if your lines unexpectedly crumble.
>Relinquish overall command to Argyros, and defeat your uncles in combat personally - this is the fastest and most direct means to end this particular threat, although the combat performance of your larger army may suffer as a result.
>Something else? Armchair generals, report in!