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( You're not often in extreme stress situations, but they do happen. For demonstration purposes, assume this one security guard was very frightening )
The end result of all this is that over 4 turns, plus minus a little, you gradually develop, alter and <span class="mu-i">change</span>. You don't always get precisely what you want but it's always something a little useful and you can push it different directions as you go along, refining things.
Then right now, you have some basic choices to consider - one is that Aberrancy is one of the few things that does actually cause a feedback cascade. After all, if Aberrancy spawns new features, it adds +1 to all Aberrancy checks! You don't want that to grow too high, or it'll spend your CP for you and force-sprout random developments. Sometimes you have to do some pruning. But on the other hand, psybubbling or sparking or run-away acceleration are useful tricks.
So on the other hand, it is a (usually) neat little extra trick you didn't have to spend time and effort develop yourself.
Here, you might want to get some control back over your powers, though at the end, there's a good set here with some interest options and usfeul tools.
There are limits in place, and it's why the reference qualities and meta-traits matter so much, as does your innate trait ranking in those categories. You won't find many Psionicists with a rank 2 Temple Inviolate ever developing past +2 in their capabilities. If you must know, usually ever step past that keeps halving the effective margin for enhancement purposes because you simply don't have the power to utilize it. It's why spending +384833 CP hasn't worked out very well for anyone. The logic of the system doesn't let you simply "buy" more incredible power, because you are simply aren't that powerful yet.
Once you have rank 2 or rank 3 or rank 4 of a Change-trait, you can control and utilize more powerful features.
If our example Subject kept pushing for enhanced telekinetic strenght - which right now is an acceptable +3 - they'd run into a hard-block where it simply wouldn't go much further. And as they're rolling, spending CP, that's another way to trigger Aberrancy, because it will go *somewhere*, so there's a minor chance if they kept spamming it that it wouldn't work.
But it's a useful growth-trick to enhance things over time.
The ability to take actions <span class="mu-s">as</span> you manifest is part of the underlying logic of being able to <span class="mu-i">do thing with your stuff</span>.
Of course, this leaves one generalized option, which is what you were asking. You're wondering i the loop is then
>Manifest
>Don't get what I want
>Recycle
>Manifest the same thing again, hoping I get a higher number for the thing I want
And... Technically, you can do that? It's intentionally enormously ineffective use of your time, CP and ressources, because it amounts to sitting in a corner and touching yourself hoping you hit the magic spot right this time. There's no intention to reward that kind of perversity.