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Agents, you may wish to briefly recall, in these adrenaline soaked moments, your basic primers on combat tactics in a modern agile environment.
>briefly put, a major action inflicts effects = hits, modified for tools and equipment. So Profiency 3 + Blades 2 rolls 5d10, gets 2 hits and with a Sharp 3 Knife then inflicts 2 + 3 damage on a succesful strike. Your basic hands are rated at 0, by the way.
>This holds for meshops and persuasion. Physical stuff is against Resilience, mesh-work goes against Firewall and Resolve damage is against your resolve.
>Pooled effect ticks up, and eventually cause Complications. Bad enough complications send you to the morgue; but even before then no one wants to be hit with "broken arm, -3 prof".
>However, the system is flexible - someone with Prof 3 Blade 2 can also in melee strike to feint, harass, control or improvise ("I jam my knife through the aquarium walls, so the water floods the scene and he trips"). You wouldn't gain the damage bonus from the weapon unless the universe feels its appropriate, but it's often very, very important to remember your options. If a hostile operator has DR 6 in heavy armor, you can barely damage your way through them, so get them on the floor first.
>Good luck!