>>5528577>Rolled 17 (1d20)Your legs, bent and weary, move on adrenaline alone as you sling a boot into the wand. You find solid purchase into the rail and, with a <span class="mu-i">ping</span> of steel, the thurible flies back and twirls down into the ground beneath you. The wizard’s arm snaps back and flings you down into the grass.
You tumble through the green, all at once dazed, still halfway shocked. You grab your right hand, your WIZARD HAND, and examine the damage–his casting incomplete, only the tips of a few fingers are now the stiff, wooden ends of walking canes. A curious spell for an assassin.
You haven’t a moment to rest, the noisy queries of your master at the sewer bottom far away. The wizard has calmly made for his wand. You should be able to cast a spell, but to pick out a card and cast it could grant him the chance to cast something as well.
>Attempt to cast a spell with your wild card magic.>Try to dropkick him into the drainage pipe opening and down into the sewer.>Shout for Molly to come quickly.>Write-In.