Hello /qtg/, I have come to ask for help with some worldbuilding.
I'm making something like a wargame/civ about the rise of a dark lord in a fantasy setting and I'm coming up with states and lands that fill the world. I have so far outlined the northern continent, but I'm tired now and hardly coming up with ideas for the southern one.
I am ripping off Dominions 5 for its magic system and the format of nation description - Name + concise phrase describing it. You can see precisely what I'm aiming for with this page:
https://illwiki.com/dom5/nations (the tables at the beginning)
I request your help with coming up with these phrase-descriptions and the names themselves. I am mostly looking for something that I could give a distinct unit or several to, but societal/cultural characterisation would be great as well. I'm only outlining the core concept of a state/land right now, I'll flesh them out with additional lore later.
So far I have the following:
Yst, Land of the Living Gods - dudes commit feats and become demigods, return to their homeland and have people worship them. There's a lot of them. Jungle.
Iri, Lifeforce Rivers - half-necromancers half-nature mages manipulating the lifeforce flow present in living beings. Jungle as well.
- , Frozen Jungle - ice mages in jungle.
- , Legacy of the Fallen - nephilim.
- , Infernal Gates - demons.
- , Beastmasters - lizardmen that subdued the beasts of the jungle (a lot of jungle, I know).
- , Glowing Lakes - not sure about this one, probably magical lakes granting a diverse set of powers to those that bathe in them.
Verze, Verdant Coast - nature mages settled on one of the few fertile places in the Wildlands.
Sororis, Star Mages - self-explanatory I think.
Noen, - not sure about this one yet, probably nature + astral magic, generic fantasy kingdom.
Qezotl, Jungle Blood - not!Aztecs with blood magic.
Celan, Curse of the River - a great river goes through the lands and periodically overflows, unleashing aquatic monsters upon the land. Probably lots of water mages.
Vulpes, Deathcallers - foxgirl-necromancers-blood mages.
Karkrim, Bounty of the Cursed Earth - lots of ores and minerals, but the earth unleashes plagues on those that prospect for and extract them. Golems and stuff probably. Maybe I'll add something that disables them too.
Arher, Imperial Glory - not!Roman empire with a balanced set of magical forces.
I need 4 or more states/lands for the southern continent and obviously cool names for the ones that lack those.
If you decide to help, you have my thanks.