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Blushing, you rebut the claim, but Seth is a step ahead of you.
"I know, I know, I know. Punk ass college kids, ACAB, 1-2-3-4, et cetera, all that. Look, I'm on your side. You don't have to worry about this. I've got your back, kid. I know how it is dealing with the public. Most of them never understand what we're trying to do."
You throw a fox smile at Seth and let him continue.
"Gonna need you to quit dragging your feet on the Lemmings case though. I know I'm throwing you back in to the lion's den, but we're short-staffed and we can't have this case go cold. Just stay away from the investigators if you see any on campus, or else they'll grill you, and probably me, too, for sending you back to work while you're under investigation. Do me a solid, kid." He knuckles your bicep and winks at you, never having gone behind his desk. "You're one of the best in the department. Keep it up, you'll be the youngest Senior Detective in the history of VPD. Thanks kid, you're killing it." He starts rolling up his blinds.
Still in the Commissioner's office, you're sweating bullets thinking about Mandie, or rather what the punishment will be for keeping Mandie. Seth would be devastated. It would rip him to shreds, he's that type of stand-up guy. When you get home tonight or even this afternoon or maybe as soon as possible, you've got a fever dream you need to make real:
>Keep Mandie in a new location. Optional: Where? (QM roll: -3.5 to +3.5 Pinch)
>Dispose of Mandie :( (QM roll: -5 to +3 pinch) [Nat 1 on this choice's roll = Instant Pinch! Watch out, you've been warned!]
>Keep Mandie in her hole, and fortify it. Boobytrap your house, specifically add combo locks and hidden measures around the basement. (No roll: flat +2 to Pinch.)
>Create a diversion at the department or in the county, requiring resources to be diverted from your raping and applied to your mayhem. (Optional: How?)(QM roll, flat -4.5 Pinch if successful, flat +3 Pinch if unsuccessful. Risky. Success on roll of 11+.)
>Counterstrike. Find which agent is on your case and go after him. Leaves a bad taste in your mouth, thinking about it, but thinking about a prison cell makes you instantly chilled to the bone, on the verge of throwing up. Oh. There you go. You threw up. Well, time to break out the mop. Ends, means, justifications... Whatever. At least it'll be a face from a different department. Snuff 'em. (QM roll, investigation ends immediately if successful, +5 to Pinch if unsuccessful. Very risky strategy. Success on roll of 13+)
>Write in - ??? (???)
(Depending on your answer, if a QM roll is needed, it will be 1d20. A Nat 20 will end the investigation! Anything else will raise or lower Pinch value accordingly. Be careful, detective! Choose wisely!)