>>6113270we should rectify a grave injustice. No, it's not the bandage they stuffed in your mouth to prevent you speaking words that would flense their souls.
As a Mistbreather, you can use the Secrets of the world in a more hands-on manner. There isn't a lot of water around here (except inside people).
Your Mistbreath skill is 12, which also means it's +2 when you base it off of Will, Grit, Sense. It's 11 if you base it off of React. This is a bit tricky to remember, but just keep in mind; you can use it in a "refined" way if you base it off of a different stat than it's usual.
When you cajole water, out and about, you generally move and get equal to Threshold, 1d6, which is not much - but the trick of it is that Resonant Elementalists, such as yourself, usually use Grant and Shape to influence larger amounts of the substance, binding it to a purpose.
Unless you go about emptying people's waterskins, you may need to acquire water somehow - all the Windsworn are made of it, principally, as are most of the humans around you, and you can always gather humidity to yourself as a Major action.
These trick are like Iconotheurgy, but comes from a more primal place. You need never really "link" to a source of water when using Mistbreathing, because in a sense Mistbreathing is always linked to water (and only water).
This does not mean one cannot conjoin Iconotheurgy and Mistbreathing, though one seldom *needs* to; a Mistbreather can Tug and Shunt water or aspects there-of readily.
The important and most vital distinction is that Iconotheurges deal with ineffable qualities of the object, the soul and the core. A Resonant Elementalist deals with quantities of stuff. When an Iconotheurge shunts the fluidity of water into rocks and they melt, he's doing a funny prank on physics. When a Mistbreather shunts water from A to B, they're *moving the actual water*, spinning it with great force.
This is an important thing to keep in mind, because it means that when you imbue water into things, you wrap water around them or with them, benefitting them in some water (More absorption, cooling, temporary Vitality, shielding) but you can also inconvenience them (drowning, cooling, crushing). But while an Animist Iconotheurge could embed the fluidity of water in a rock or turn armor flowing and melted, using Mistbreathing you always move quantities of water.
Of course, you're both. So.
Manipulation is a storied, sacred possibility - Mistbreaths can ask water to turn to ice, or blow into steam with a word. An Iconotheurge would have to shunt the temperature of the water elsewhere, but someone with Mistbreath simply asks.
Because you are apt to try, we should inform you that asking the water inside someone to come over to you going to inflict damage = threshold and give you water to spend for other things.
Because you are going to wonder, no, Mistbreathing cannot mindcontrol people by controlling the water inside them to force them to do certain actions.