>>5292905The next day, you and your forces leave this place, but as you go, you receive one final word of warning from Jazkarmel:
“The way you go leads through the territory of the Devourer, and you carry much steel,” she says. “Beware.”
You consider the warning as you proceed upwards once more, towards the surface by inches-over-miles, marching for another day before settling into rest. You still have no inkling of who or what this Devourer is… Or why it should be drawn to steel. Is it even real, or some elven legend? You see no signs of danger, despite being in the heart of this mythological (?) being’s realm.
What do you do? Choose two:
>Lead your troops through the danger-zone, counting on <Danger Sense> to alert you if you are attacked>Rest and attempt to use <Guidance> to learn of the dangers in this place, though it will mean staying in the alleged risk-area longer>Spread your scouts out, in search of this “Devourer”—you will lead a hunt, bringing the fight to it or else putting an end to the legend!>Attempt to trace a longer course around the places where this monster is said to lurk>Write-in