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On their effort to claim back the historical territory of the Icey Ones, the Cerulean tribe met the towering scouts of the walking forteress on its way to slaughter Hunterkind.
>78 for attack on Cerulean
Despite their well-thought plans, supply of veteran, amazing logistics, fleshcrafted Fourbeaks and support of BadBack, the sheer amount of colossal piles of rot is simply overwhelming.
Part of the gains of last crusade are stripped away. Your loss are countless.
However, your fleshcrafter made a discovery : the beast are Under Hunter. Your own kind, wearing patches of cerulean and lilac colors. Wearing the vocal poach of IceyOnes, turning songs into disease-carrier.
Grassgreen clan's smartly use the terrain and their trapmaking to harass the beast before it makes it ways toward the settlement.
>13 for attack on Grassgreen
This is extremely efficient. Looks like the Home Turf advantage is real; the Grassgreen tribe only lose a couple hundred of hunters in the scuffles.
The Ghostclaw's clan attack at night. Their superior mystic tools and weapons seems to hurt the atrocities.
>54 for attack on GhostClaw
However, they are a tad unlucky : four Beast converged at once on their home. Two were taken down by Vanguard. One was mobilizing all able troops in the heart of your territory.
And nothing was stopping the last one... Except She-who-shall-not-be-named.
The Mother of the Night, the Taboo entity always dwelling nearby, didn't liked very much the aggression on her designated prey.
The onlaught of arcana pelted the beast, stripped its flesh away, turned it into a lifeless husk.
If anybody saw the events <span class="mu-s">they might reconsider the role of the Great Night Mother in the Pantheon</span>
>49 for attack on BurningGrass
The defensive nature of the land of the warring tribe of BurningGrass, coupled with logistics allowing troop transport, prevented the monster to deal too many damages.
However, fighting close and personal the pox-ridden abomination had a cost : dying of sickness or poison is an oddity for an Under Hunter. Most Warrior engaging in those close quarter fights developped green-filled bubons and died a few days after the fact.
Of course, some were luckier than most. It seemed that <span class="mu-s">your high-born</span> have a stronger resilience to disease than the lower classes. You lost several thousand hunters, but the ennemy is repelled and you territory is safe for now.
Jupiter based its defense on Vertical Guerilla Warfare, mounted archery allowing raining arrows from close but safe positions (on the way down, followed by painfully long hours of climbing back).
>21 for attack on Jupiter
The height and verticality of settlements helps tremendously the defense effort. The Tunnels delvers are the one suffering most from the attack, but nothing outlandish.
<span class="mu-b"><span class="mu-s">Kill them! Kill them all! My Brother can't step his ugly foot in this frozen garden!</span></span>
Your god's command is clear. You're on a holy crusade.