Rolled 10, 16, 19, 5, 1 = 51 (5d20)
>>5381729You and your forces march out into the mountains, braving the cold of the late season. You have no armour—you think perhaps you will wait to see how much larger you become, or if perhaps the leather strapping of the Drow might provide a template for something which can be easily expanded to fit your frame over time, but that will have to wait. The leather taken from the ungulates of the forest below is suitable to sheathe your blades, as the wood of the forest and the iron and copper of the miens makes for fine enough arrows, but your armour needs to be… SPECIAL.
For now, the lack of metal against your scales is actually something of a godsend; your own ability to regulate body temperature is more limited than a true mammal’s, after all, so your cloak is the more practical choice. You supplement this with occasional puffs of firebreath. Many of your other warriors, especially the kobolds, huddle close to your fire-lizards to similar effect.
In advance of your arrival, you sent not just the Thief and his fellow Silkscales, but also Agno and Ivno—the two kobold warriors who you best know—and a single dwarf to serve as cultural interpreter. You chose a young, angry male with a curious darkness in him, who you had noticed earlier—Kargon, you think his name was? Korgan? Something like that, anyway. He is one of your Duergar, and seems to revel in brutality and subjugation of his own kind, and you have little concern that he will turn against your race, with the promise of female dwarves and extra rations awaiting him if he but follows his own malevolent impulses.
First, though, they must fulfill their initial objective: infiltrating the Blackmantle Corporation's last foothold in your mountain range, capturing the Delegate from their headquarters and their geologists, and neutralizing as much of the leadership as possible
[Rolling for infiltration and assassination results, DC 14/16/18, reduced for decisions and good planning.]