>>6051645[Sentry success rolls for loot and heads are additive for each active sentry. In this case 2 Sentries each find (3) items and (4) heads. The first Sentry also had 4 items from previous rounds]
The Sentries have managed to loot (6) items and decapitate (8) ghouls without making any noise, and being out of danger, unload their 11 items and 8 heads to outboard bins on the truck running board.
>>6051658Mike Loots (1) an item from the Car Exterior. He finds {6} nothing in the second bin, and (5) finds another item on his final try. Succumbing to greed, his reckless behavior was Loud and attracts (8) Ghouls. The Car is still sitting there.
The Sentries are returning to guard you, but the trip, even of a few dozen meters back and forth leaves you vulnerable for a moment.
[my 3rd to last digit determines if the Sentries return in time to dispatch any ghouls. 2nd to last digit determines if they dispatch any Ghouls en route, and the final digit determines if they avoid additional attention from ghouls] 1-5 Pass, 6-0 Fail
Do you pack your loot, drop your loot, fight the Ghouls, loot more, Focus, and/or move the car?
You have your hands full, your new loot tucked up under your arms like too many groceries, and 2 actions.
>[important][you have to do something with your fresh loot Before you can fight, loot or steer the car. You can pack it for 1 action, OR drop it for free. However it might get broken or lost, IF you manage to come back for it]
[3rd and 2nd to last digit determine success of your actions. Final digit determines whether you avoid drawing more Ghouls] 1-4 Pass, 5-0 Fail