Quoted By:
With the help of your Droogz you stake your claim over several corpses and take your DIBBZ.
This done you order your Droogz back to the hole where you had spent the night to erect a tent.
It's big enough just for you; them three can sleep outside if they want.
Warlord Boog's probably pleased with you; he pulled off his Prod-You-zurs after the fight to give you space. He knows greenies can get real touchy after a biggy fight; he understands. You spot them standing very far orf, pretending not to look at you. You are being monitored. Boog will probably have them invite you again after a few days.
After a bit of quiet twigging how to handle this, you tell your Droogz to sew up several swag bags.
You retreat into your tent for secrecy and fill the swag bags all up with Stuffs.
You've been wanting to make some REAL bargains since you browsed the bazaar. Youve heaped all this dosh since ages.
Narrs yer chance ta SPENDDIT.
<span class="mu-s"><span class="mu-g">$$$SHOPPING$$$</span></span>
>WARMOUNT SADDLERS & RAID AIDS:
>a mounting horn and straddle for Wagon; YOU will get a chance to stay mounted if attacked, and have additional carriage without using Pouchy
>120 Stuffs Y/N
>War Raft, fits 8 Oiks if no one foits and everwun stands
>may be unsinkable
>no cover
>140 Stuffs Y/N
>SNAKKZ N PATTZ
>Petshop.
>Dunno what it is, but it's va BEST; rollan 1D100 for random rare critter
>costs 4D100+200 Stuffs; comes with a Slave Command collar. Y/N
>WERKZ UV EEBAL
>Dok's not in, juzt uz in-turns
>Wan sum charms? Deyz got juju innem
>{FLY} 1D100+100 Stuffs Y/N
>{TALK AT PLANT} 2D100+100 Stuffs Y/N
>{LEWDMOON'S TANKY HOVEL} 2D100+150 Stuffs Y/N
>{STANKY POOTZ} 1D100+50 Stuffs Y/N
>{SUMN SUMN FIG} 1D100+80 Stuffs Y/N
>{MILF'S MEATY PURSE} 1D100+80 Y/N
All above have one-or-two charges each, and the in-turns don't know what they do; QM doesn't either, for half of them; will make uneducated guesses later; you may surrender them to Seafood to get an expanded Trinkkitt upgrade menu when it is offered.
>LEWT HAUS
>Toily Books; 3 stacks avail, 1d100 Stuffs per stack.
>Contain 1D3-1 Wizard spells if QM rolls 1, 100, and doubles; 11%. Y/N and how many
>Musicy instruments in cloff bags and boxes; not many buyers. 4 stacks avail, 1D100+20 Stuffs per stack.
>Contains 1d3-1 Bard spells if QM rolls primes and 100; 26%; Y/N and how many
>ROKKS
>Shoiny Rokks!!!
>3 Stuffs for 5 handfuls of rokkz, worth 1 stuff each
>Each rock rolls 1D100
>Anything with an 8 is a semiprecious gem; 10%
>11, 55, 77, 99 is precious gem 4%
>1 and 100 is Majjikk Gem 2%
>How many handfuls to buy?
>may opt ALL BAL
<span class="mu-s"><span class="mu-g">[DIBBZ]</span></span>
Pick three moar DIBBZ from the following; goldy weapons, wolfy sting and Crusha corpse are already yours
>Tentacle-cat
>Baldy buggbutt caster
>Fly
>Uglytaur
>Frog-Lion
>a Reff
<span class="mu-b">%%%SPECIAL OFFER%%%</span>
>{POPUP} back to Seafood to submit souvies & get TSCP IV
>Costs 2D20 Stuffs and 1d6+6 Days Off