>>6338024>>6340985>>6340989>Using games to predict the future?I was reading a little about hermeneutics and medieval theology for some random game lore worldbuilding.
Apparently in medieval times, the scholastics had a fourfold scriptural analytical method, known as the quadriga (after Roman four horse chariot). That hippo-saint Augustine used it hehe
They believed that any text could be interpreted in four ways, of increasing depth:
>Literal, or historical sequence of events, ie what happens in story, and what ancestors did before in the narrative>Allegorical, symbolic, can refer to hidden beliefs / ideas / faith reflected or alluded to by the pattern of the story events>Moral or tropological interpretation, ie how reflecting upon the story / events in the text influences how people should choose to act and behave today>Anagogic / mystical, prophetic: how reading the text leads you to anticipate what may arise in the future. In the theological context, this usually related to eschatological or apocalyptic prophesy concerning heaven/hell, resurrection, angels, whore of Babylon etcI just thought this fourfold interpretation of text from medieval times was very interesting from a storytelling and choice game decisionmaking perspective.
It is sort of spatiotemporal, encompassing a moral space of actions but also moving from the past to what you should do in the future etc