>>6107560I think an anon (maybe you?) did recommend this to me in the past, I had heard of it originally because I was intrigued by what the author did with the space vampires (crucifix as some sort of ward against the non-euclidean supernatural lol) it is on my very very long reading list, I need to finish the entire Revelation Space book series though argh argh my list of films games books literature etc is unmanageably long argh
>>6107526I actually realised the Prodigy song was used apparently in Watch Dogs 2, the spider drone section, this surprised me because I completed all of Watch Dogs 1 and 2, I do remember that spider drone battle section but not this music lol. But I suppose it proves that the music is sort of cyberpunk to be used in Watchdogs. Also the Prodigy firestarter song featured in some Call Of Duty trailer (?) I cringed when I saw and heard it, clearly ATVI marketing department has latched onto the 90s rave generation as the new videogame demographic. So The Prodigy are now cringe, I do not know what to do anymore at a rave
I completed all of my Doom 3 replay, I am still playing NwN2 lol but also I started STALKER Shadow Of Chernobyl for the very first time on hardest difficulty, it is funny because I have never played Stalker, even though I have watched Stalker (1979 Tarkovsky film, in fact I have seen nearly all Tarkovsky films) I Have played Metro 2033 and Exodus etc and also the Tarkov style Arena Breakout games (similar inventory, food, looting, bandit/scavenger factions and a contested Zone setting), so just about every Stalker inspired game except STALKER itself lol.
I can see STALKER holds up really well, it is like Dostoyevsky made a Fallout game lol, even the graphics look good for a 2007 game, lol the starting Makarov pistol does no damage lol, I was worried my musical and aesthetic sensibilities would be irreparably ruined after I spent half an hour looking up Ah nooo CHEEKI BREEKI eev damka memes and musical remixes, finally I know what this means
Also, one immediate idea came to me from just my initial STALKER foray: the bolts (used to trigger the Zone anomalies / traps in the game) they should be like craftable talismans or trinkets, not the infinite spammable throwables in the game!
So imagine in a ttrpg, instead of a detect traps skill like in dnd, what if the skill was to assemble some ritual trinket that triggered the traps instead (you don't defuse them, you can only stand at a distance as they unleash their howling supernatural fury).
Also, you could combine this with a Dark Sun style blasted wilderness wasteland setting (pic related Richat Structure), you have literally created SWORDS AND SORCERY STALKER just combine the anomalies with not Chernobyl but the scorched desert dunes there should also be enormous mutant stilt snail sand caravans striding across the silt sea and pterodactyl flying black market traders slave raiders marauders and things. See, not Ukraine Chernobyl, it is dark fantasy!