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The party has managed to defeat the sneaky octopus- the stealthy foe only able to harm one of them from the shadows, before their coordination managed to bring it down.
Standing over the creature's lifeless body- an idea possesses Scrim. While not necessarily a skinner or trapped by trade, something calls to him here. Gnomes were always known to be really good with shoes- as well as gloves...
Indeed, it works. With minimal effort, Scrim has managed to cut off a section of the octopuses flesh and skin- its smooth and lightly sticky skin makes for an incredibly svelte pair of gloves. Sadly, after the battle, there was only enough remaining undamaged patches of skin for a small amount of leather; not enough for Talon or Pietro's mannish hands.
<span class="mu-s">Scrim</span> has gained the <span class="mu-s">Octopus Gloves</span>. Whenever performing a <span class="mu-i">skill roll</span>, add a +1 to the end of your roll. This +1 acts as an <span class="mu-i">extra dice</span> that always lands on a one.
They are also, supposedly, very good for climbing. Oh well.