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Rolled 4, 3 = 7 (2d5)
It's a natty Crit! Natty Crit, brah! Natty Crit! 14dmg!
You launch straight through the air and slam into these fucking flaming fuckers and they vanish into thin air! Your shell gets stuck in the wall and you hit your neck wrong, you are Paralyzed for life.
From your massive tremor, few stalactites fall to the ground, then a massive rockslide falls on your team mates, right on their heads, Paralyzing and entombing them for life.
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>Coin gain: 30! Current: 380
>SP gain: 35! Current: Lvl. 10, 9SP
You all spring back to perfect health! Kammy and Grubba sing along "Now let's. SPIN! THAT! WHEEL!"
It's a double spin on the old original wheel!
And here's your new Super Mushroom Mystery Wheel! It'll be effective from Lvl. 11-20!
1 Mushroom
2 Fright Jar
3 Earth Quake
4 Jammin' Jelly (+50FP)
5 Life Shroom
6 Supernova Speck and +25SP
Cool! Now choose your stat boost:
>+5 HP
>+5 FP
>+3 BP
>Your Tantrum Stamp has been upgraded to a King Tantrum Stamp!
(4FP --> 5FP!)
The move works in the same way, but dice have been upgraded from 4d4-2 to 4d6-2! The max damage has doubled and the failure rate has diminished significantly. It also costs 1 more FP.
(Boss fight/Grandmamar coming next)