>>5609996>Propose a compromiseI agree with the other anon that the XCOM bit took too long, though was interesting none the less. I think XCOM bits would benefit greatly if they were more free form, ironically, less like XCOM. e.g:
>Increase grid size, or dividing the map into sectors>Save physical aiming aspect for "called shots" (like Coen's sniper shots at the cracked armor)>Resolve more actions at the same time (Pic rel. Finding a happy medium between "Roll 3d100 & pick highest to win" and a strategy game could be difficult, but it's to be expected when treading new ground.
The visuals complement the writing well and are always welcome
My small gripe is I had to download the Damage Report gifs so that I can pause and read them, but it's better than reading a cluttered text field .
As for SoL vs Plot, I think the story has struck a good balance, and I'm still waiting to get that PB to PeeDee.