>>6173267You lay awake as long as you can, and finally get up. It's still dark and you shuffle around doing tasks slowly, but deliberately, an old bachelor's habit.
[7+2, The stains will come out no matter what you roll]
[Cross your T's & dot your j's +1 calamity]
[2+0, +1 movement]
[0+8, Goodson's book, +2 recruiting]
[No sleep, -1 success]
[Sleepless Apprehension, -1 calamity]
[Also, I reversed your roll range on the last turn, it should have been 1-4 for calamity, and I put it as general, so that's why there's a spread difference here]
Your head is slow, so you have to focus yourself to do what you want to do (+1). Your clothes aren't clean, and they should be, and so they will be, because why not? Anyhow, you'll not be wearing the clothes until they're cleaned and dried off, so you finish washing them up with an end piece of soap in a wash basin, and hang them to drip dry (3) [+1 calamity]
You've organized everything for a days work. And go talk to the Merchant, who even at this time of night is reclining behind his desk. You ask him about jobs (2)
>hmm? Jobs, um . . .We need more supplies of everything. Food, bullets, um, liquor, fuel oils, like the used oil your brought in last month, that sort of thing. Was there more of it? If you can get back to that honey hole, it would make a good haul. Also, there was a guy in here a few hours ago, looked a bit Vicous, that I think may have been shot outside. I heard someone shooting, and I know it wasn't our guards. Anyway, someone said he was wandering off to the east last night. If you want to bring him back, well, he's not worth much dead, but he was saying he knew chemistry pretty well. Bring him back alive, and I'll pay your expenses of room and board for a week.[If my 5th+4th <=10, you'll remember the way back to the oil reservour, and that it still had hundreds of gallons in reserve. If more you'll remember that you cleaned the place out in one trip.]
You must decide
>go after SydOR
>disregard himWhile you think over what to do next, you go inside and see that most of the other residents are several hours into their drinking. Some of them passed out. You ask, in your way if anyone is doing anything, or going anywhere, but mostly get slurs and grumbling in response (6).
[If my 4th+3rd <=10, you'll find Xavier with enough fight in him for some argie bargie. If more he will be slumped over like the junkies of the past, and will have -2 success, -1 calamity, and a chance to pick a fight among your team while on the mission.]
[If my 3rd+2nd<=10, Wyatt will be level headed and agree to drive you to your destination, letting you start the task/job of your choice immediately. If more he will also be racked with PTSD, and will have the possibility of becoming unresponsive due to past trauma. See previous threads for descriptions of trauma]
[If my 2nd+1st <=10, another NPC will come along, and will get along with your crew. If more he will have other alterior motives.]
[Continued]