>>5883992>>5884007>>5884008>>5884012>>5884013Katherine, Brook, Orner, Ishmael, Mohka, Sagira, and Cress make a mad sprint indoors; time is of the essence. Hopefully their spot checks will bear fruit...later.
For all others, you're positioned more on the pathway to the bar when your way is blocked by a few familiar Shuppet and Sinistea. Their convergence looks more like coincidence than anything, though. Some are mouthing wordlessly, while others spin and flutter about. Given everything, you're sure they'll attack soon, though...
The air smells thickly of those scrap snap beverages that make the ghosts corporeal. It's pretty clear the smell is coming from casks strewn about the area, marked by black circles. If you can't hit ghosts very well or mind their superior movement range, It may be to your advantage to spread the powder within through the air to change your ability to Scrappy, or block their aerial movement. Once it's in the air, you may have to get creative about moving it, though...
Expect to be able to move (roughly) five character spaces per turn without extenuating circumstances. The ghosts...will have more.
PLAYER TURN 1
The Final Battle, Professor Layton
https://www.youtube.com/watch?v=Cx-AD4m6dGE&t