>>6056234(6234)
>well nothing unwanted goes to wasteThe Merchant takes an extra weapon(6), an uncharged phone(0), and a tied balloon (5) with some sort of powder inside.
You wind up with a weapon (6), another rat (2), an article of clothing (3), and some canned pumpkin filling (4), the 32oz, not the 12oz.
The Merchant steers onto an industrial side road with warehouses, and machine shops, rolling slowly with a mounted search light turning like some fisherman, and he looks into several bay doors. He doesn't pay much attention after snatching your unwanted loot, and no one figures to bicker with him, as he looks for a place to hold up.
The ghouls wander out of each bay, one after another, and creep along behind him in a scattered shuffling trail. near the end, he sees an empty standalone warehouse, with metal walls and only a single roller door, and no windows.
The roller is up, and he circles round the building once, before pulling out in front of it, lining the cargo trailers up straight, and coming to a stop some 300 feet away from open bay, letting the nearby ghouls congregate about the truck wheels and move far from the warehouse before he backs in quickly, crushing a handful of corpses, and hopping out to run down the rolling door before the ghouls are even forty yards away.
He's sweeping under and around the truck with his AK and flashlight, checking the corners and behind the boxes and even the ceiling rafters, and tells the lot of you:
>Stay in the truckIn a few minutes, you hear growling, and some crunching and hacking sounds, and the Merchant opens the door giving you the all clear.
The warehouse is mostly empty, and has lockers and an internal office. inside the built in bathroom, you see three pulped and decapitated bodies, cardboard boxes everywhere, wood pallets and tree trunks, woof carving tools, office furniture, and of course, no windows, save for a slat vent in the roof line.
Inside the office is a main waiting room, with faux wood slat walls from 30 years ago, some glass face show cases for samples of interior wood finishes. The front door to the parking area is solid metal, yet the room is done up as though the place was accustomed to retain traffic. A complete contradiction between layout and intention, with low ceiling, dim light fixtures, and boxes in the hallway that you bet were sitting there even before everyone died.
Mostly the rooms and floor space are filled with broken furniture, here an overturned plant, there a main desk facing, not the entrance, but a plain wall. Some drab tweed waiting chairs are smashed in the lobby, and their rolling variants are found in two of the side rooms. Bags and refuse lay about on the ground.
There is a fish tank in the corner of the office lobby, drained of water, and full of waste. the restroom stinks of backed up excrement. The refrigerator also, has been filled with garbage and with bags of filth.
>why didn't they just throw it outside?