>>6112974>>6112943>>6112830Lift with your legs, not with your back, yeah? Montosi - looking more focused than one would think the task calls for, carefully moves plates of bread and roots away from the table. It's rather like watching someone disarm a powder-charge. When the last plate finally slides safely unto the rock it is meant to rest on, she lets out a visible little sigh relief. Careful, with hand signals to avoid alerting any listeners, the table is moved to the front of the door. A few chairs stacked on it. There. Try breaching in through that.
Edward checks his kit and mixes a few fuzzy chemicals. Just barely enough to give everyone at least one charge.
>Edward's kit is out of ACID>Montosi, Scarlett, Edward, Zivka, Martik, Frasc and Lisp gain 1 Scarflask [2d3]>You throw it from your belt with a major action and then bad things happen to who it hits.Scarlett walks the rounds, ensuring everyone has enough water. That they're ready. Agreed to the plan. The troopers morale is flagging a bit, but a few whispered words ensures people don't (yet) give up entirely.
>Trooper morale recovered, they're back to Shaken as opposed to actively breaking down.Zivka wraps careful threads around an arrowhead. With enough time to work it carefully and the extra alchemical supplies from Edward, it's easier artifice than usually. Martik and Montosi helping as well makes the whole thing go fast, though Martik is not so adept with the chemicals and burns his hands. He keeps in the shout, though, not wanting to give the game away. For a land tax assessor, Montosi has a deft understanding of payload charge wiring and she produces four arrows in the times it takes Zivka and Martik to make three.
>Zivka adds Smokequiver [1d3 Smoke]. Reload from that and the arrow doubles all range penalties (it's heavier) but impacts in a burst of smoke. Eventually, you run out. She gives a glance and a smile.
" Hey, I've always been good with my hands "
--
Outside, the wind howls. There's a few brief thumps on the roof hatch, once again. Straining at the edge of hearing, Scarlett and Zivka counts steps and coughs and what sounds like movement.
Nine guards in front of the door, in their barrel fortress.
At least . . . At least three out the back, simply watching.
That's alright. You can surely overpower three.
--
>... ?If you intend to Set A Plan In Motion, spend AP as standard - you have 9, and the long hours of rest have recovered your composure enough that Stamina and Focus should both be full.
If you want to keep waiting it out, take a standard downtime "general" action like you've been doing.