One is that I’ll need notice ahead of time that you’re planning to play. The RSVP will be open for five days- that’s longer than I think I’ll need, but I also want to be sure everybody who wants to get in, can. However, please note that I try to balance around who’s here or not. If you don’t want to stick around as long as you can, let’s try not to have too much remote piloting for the sake of getting all the numbers you can- I’ll adjust based on attendance, and the less units I have to move around anyways, the easier it is. There’s already going to be a lot as it stands, but this is definitely not going to be extended like the third mission was. I’m going to have it done within 1, at most 2 threads this time.
I’ve decided to allow new entries for this- but with restrictions. This is not the start of the war- nobody has access to the top-grade gear unless you’ve already got it in hand. Therefore, any new sign ups can’t have an EQP level greater than 2.
That said, there is unresolved loot to take care of from last mission. These are, to the best of my memory-
X2 NEKV-7K Turreted Tank Destroyers
X3 m/24-32 Medium Tanks
X3 m/28V Light Tanks
X3 T-15 Heavy Tanks
X6 7.5cm Infantry Support Guns
These can be distributed or taken by people who want them- if multiples want them, negotiate amongst yourselves. If I missed any please inform me.
These may be taken or not- however, what they cannot be is traded in for Requisition, nor can any experience levels be used to change your gear or replenish the lost hit points or integrity of vehicle units. Infantry will have their hit points, but not integrity, topped up. You’re in dark days now, after all- you’re lucky to have what you’ve got.
Finally, when you report in, I’ll want you to state what you’ve been doing as the Battalion moves toward the final battle- you can save this for when enough people have come around for me to put together the current battalion unit list in case you aren’t sure, but the options are-
>Fight in the closing battles of Halcini (Go up one experience level- risk damage to your unit)>Recon and Defense- Keep the unit from getting caught off guard. (No risks- but no reward)>Make Repairs- Restore vehicle hp of intact subunits by 1 (only available to mechanic backgrounds)>Other? (RP Purposes, in case you want to use it. I don’t think I’ll provide super special rewards here though, again, you’re in dire straits)With that said- the previous threads:
Operation 01-
https://suptg.thisisnotatrueending.com/qstarchive/2022/5451197/Operation 02-
https://suptg.thisisnotatrueending.com/qstarchive/2023/5481565/Operation 03 Part 1-
https://suptg.thisisnotatrueending.com/qstarchive/2023/5546421/Operation 03 Part 2-
https://suptg.thisisnotatrueending.com/qstarchive/2023/5588058/Operation 03 Part 3-
https://suptg.thisisnotatrueending.com/qstarchive/2023/5636306/