>>5587753>>5587760>>5587813>>5587842>>5587843>>5587850>CALL OF THE WILD: Cast a spell that draws out the more primal, bestial aspect of his form. A spell that strengthens his might at the cost of his mind–could prove useful against her, but who knows what he could do in his berserk state, especially when you’re so close?“..Very well.” You take a step back from your cult’s champion. “Do try to keep your head about you.”
You murmur a small prayer toward the untoward beneath your breath–an invocation for a higher power to intervene in the lower. You feel a familiar tingling in your gut, a crawling in your heart. Your blood lurches in your veins. You gently raise your staff, the skull of a man and the skull of a beast atop it.
“CALL TO THE WILD.” You invoke BLACK MAGIC, the heretical, illegal sort of magic meant only for church use. “Reform Morne.”
The effect is instantaneous–dark and ugly. The hound’s spine arcs forward and fur bristles back. He falls to his arms and legs, chains clattering against the ground, spear slipping from his hands, sickening cracks echoing through the flowers. You take an involuntary step back as the beast begins to angle up–more and more fur, all over his body, over even his chains–flesh and bone rippling.
“Oh, my.” Fleur remarks boredly. “You’ve made him uglier..”
MORNE was big before, but the monster now stands near the size of a building, looming over you like some beast of legend. A wolf more than a man. And yet.. rather than turning to face the opposing knight, he stands facing YOU, teeth curling back as black magic goes billowing from his lips.
>Try to gently remind the beast to turn around. His opponent’s the other way.>Flee! You won’t be snapped up by Morne, at least not in this form.>Attempt to accost him for a ride.>Write-In.